// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once
#pragma comment(lib,"comctl32.lib")

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>

// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
//----------------------------
/*C++ Headers*/
#include <fstream>
#include <string>
#include <limits>
using namespace std;

//----------------------------
#define MAX_LOADSTRING 100

class Wnd;					// forward-reference
class WndController;


/* Data Structures */
#include "Memento.h"
#include "LinkedList.h"
#include "Deque.h"
#include "Cell.h"
#include "Sheet.h"
#include "MsgMappingTable.h"
#include "WndPointerTable.h"

/* Basic Class*/
#include <commdlg.h>
#include "Dialog.h"
#include "OpenSaveBuilder.h"
#include "Command.h"
#include "HistoryList.h"
#include "Document.h"
#include "UIDrawStyle.h"

/* Application: Main Work-flow*/
#include "Application.h"

/* Base Window Controller */
#include <commctrl.h>		/* NEEDS comctl32.lib */
#include "Controls.h"

/* View */
#include "SheetView.h"

/* Controller */
#include "SheetController.h"

/* Window Class */
#include "Wnd.h"			// Base class for windows
#include "WndGrid.h"
#include "WndMain.h"		// Main Window (with Controller)

/* Additional DialogProc */
#include "ProcProvider.h"	

#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' " "version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")